Happybase

During my time at Happybase, I was responsible for a broad range of creative tasks, including video editing, animation for explainer videos, illustration, English voice-over work, and graphic design.

My primary focus was on editing and reworking existing video content to make it more engaging and better aligned with the brand identity.Because many of the exercises are meditative in nature, audio quality played a crucial role. I refined the sound design to strike a balance between engagement and calm, ensuring the audio supported the exercises without becoming distracting.

Blue gear character wearing a hat watering three smiling flowers in pots against a light background with abstract floral shapes.
Illustration of three colorful gear-shaped figures with arms and legs assembling puzzle pieces, symbolizing teamwork and collaboration.
Illustration of a laptop screen showing a video call with four colorful gear-shaped characters smiling, with two high-fiving and two holding coffee mugs.
Three colorful cogwheel characters pulling a blue upward arrow on a beige background with larger cog shapes in corners.
Illustration of three colorful gears with smiling faces, carrying briefcases and flying with capes against a light background with clouds.
Illustration of a seesaw balancing work items like a laptop and folders on one side with leisure items like coffee, dumbbells, and a gaming controller on the other, symbolizing work-life balance.

In addition to video and audio work, we developed the Happybase logo, named Happy, into a character used to communicate the core ideas of the methodology, particularly for marketing. I was responsible for creating the still illustrations of Happy, translating abstract themes, challenges, and solutions into clear and approachable visuals.

Alongside the branding improvements, the platform itself required refinement. I worked closely with the creator of the methodology to improve the website’s user experience. Many exercises were difficult to discover and relied heavily on email prompts. Through customer journeys, interviews, and user research, we restructured the content into a course-based flow, making it easier for users to navigate exercises tailored to their specific needs or to prepare for conversations with their manager.

One of the most valuable aspects of this role was the creative freedom I was given. I was encouraged to experiment with new tools, expand my skill set, and take initiative. This environment allowed me to refine my design process and develop a stronger understanding of how visual communication can support mental wellbeing and user engagement.

More illustrations and animations
Dashboard of a Dutch coaching plan named Dantefactor with sections for motivation, skills, policy, and leadership support, showing editable blocks and sample text.
Dashboard interface titled 'Jouw koersplan - Dantefactor' showing a form with fields for work goals, a dropdown menu for focus areas, a date picker open to November 14, 2024, and navigation buttons labeled 'Vorige' and 'Volgende'.

IGNE- Yucap

For Yucap I did the complete UI side of the project and helped the UX Designer realise their ideas. Yucap is a website where employees at a company can evaluate what they what they want to achieve and add deadlines to those achievements to stimulate them witht he use of the Dantefactor. It is currently an ongoing project so some of the content is not there yet.

Team Sigma dashboard in Dutch showing notifications, task progress bars, team status and composition pie charts, chat section with user icons, team happiness score of 4.3, and top qualities listings for team members.

IGNE - Happybase & Amplixs

Dashboard in Dutch showing brand performance score with a doughnut chart and rankings of hotel locations, plus two white boxes detailing longer check-in times, customer stories, and feedback.

The image above is a dashboard design I made for Happybase. Funnily enough I also work at Happybase as a Digital Designer and Video Editor. I was asked to make their dashboard since I’m already familiar with their branding and style. The image on the left is a design I made for Amplix's for a dashboard to keep track of feedback from customers from recreational facilities. Both are ongoing projects.

Bookworm.

Mobile phone screen displaying Bookworm app with book categories and hot swaps, alongside app description about swapping and lending books.

For my thesis project, I aimed to address the challenges faced by the ebook industry. The digital publishing landscape has stagnated, offering readers far fewer capabilities compared to physical books. My goal was to develop a product that restores the same level of freedom and versatility that physical books provide, while ensuring that writers and publishers are fairly compensated.

The question I wanted to ask was: 

“How can an ebook application incorporate the sharing and swapping of ePUBs for readers while taking the interest of the publishers into account?"



Target audience:
Digital and physical readersReaders of all agesReaders looking to socialize with others on a specified platformThe ability to read more books they like/love without breaking bank

Hand-drawn wireframe sketches for a mobile app labeled Version 1.0, showing screens of chapters, search results, filters, user comments, adding physical books, and user preferences with handwritten notes and arrows indicating navigation flow.

My research was mostly about the publishing world and how the music world could help the publish world forward. In my product biography You can see all my research and how my product solved the problem.

During this project, we underwent multiple versions and iterations, which proved crucial in refining our ideas and solutions. Creating numerous wireframes greatly aided in clarifying my vision and identifying effective approaches. This iterative process has become a vital step in my own methodology, a valuable lesson learned through this experience. I'm proud to have completed my studies with this project, achieving a score of 8.

Collage of iPhone 14 screenshots showcasing various app screens including notifications, book categories, wallet, profile, chat with worm illustrations, and reading progress.

The Problem:
- People can’t exchange or sell their ebooks like physical books.
- Can’t lend out ebooks without sending them the full book file.
- No real ownership

The Solution:

- Book swapping, you look for a book and get matched with someone that would like a book in your library to read. You each get 2 weeks to read it.
The books you lent disappear from your library and return when the time is up
- Forming bookclubs online and being able to see how far other members are and they can add commentary along the way that you all can see.
- Selling ebooks secondhand, you can sell books you don’t wanna keep anymore to make room in your library and get some money back. A small percentage goes to the writer/publishers.

Some of the features include the ability to trade ebooks with others online, donate directly to writers, recycle old ebooks, join an online book club, and lend books within the book club.

Smartphone screen showing a book lending app interface with the question 'What book would you like to lend from Melisa?' and book covers, alongside text 'Lend books among clubmembers, Borrow any book up to 4 weeks from friends.'
Mobile app screen showing book 'Pure Colour' by Sheila Heti with rating, ownership tags, a brief description, and buttons for continuing reading, swapping spots, and viewing notes.
Mobile app screen for 'Parmesan To Read' showing a book 'A Good Girl’s Guide to Murder' with 20% contents read, a button to lend a book, and a list of users with their reading progress percentages.
User profile screen showing Melissa Lewis who reads Dutch and English, has 99 books, 2 bookclubs, 300 swaps, with a featured book 'A Good Girl's Guide to Murder' by Holly Jackson, and genres including Art, Humor and comedy, Thriller, and Philosophy.
Mobile app screen showing an option to select a book to read during a swap. The selected book is The Final Girl Support Group by Grady Hendrix. Below are swap choices with profile pictures and details for Robin Glover, Tim Lyle, and Willie Ricks, including the number of books they own and swap duration preferences. A peach-colored 'Swap' button is at the bottom.

Rebranding Amulet

Color palette chart showing primary colors, background color, supporting colors, secondary colors, and body text color with color codes and wavy outlined shapes beneath.

One of my first projects at IGNE was developing a new brand identity for Amulet, a company that creates technological solutions for healthcare. Inspired by the symbolic meaning of an amulet, protection, trust, and reassurance, the branding needed to feel calm and supportive.

I began with extensive color research, focusing on the use of amulets and visual trends within the healthcare sector. Amulet’s existing style guide was very limited, using only two colors and textured gradients, which did not scale well across presentations, documentation, or printed materials for expos.

Website section titled 'Onze oplossingen' featuring a webinar interface on a tablet with a woman sitting on a couch using a laptop, alongside chat messages and webinar controls, with a button labeled 'Ontdek Amulet Webinar'.
Color palette named Amulet with nine swatches in shades of blue, dark teal, dark purple, muted pink, off-white, golden yellow, light gray, and dark navy, each labeled with its hex code.

The original red and orange palette felt too aggressive for a healthcare context. I introduced a primary color that blends green with subtle blue undertones to communicate calm, trust, and balance without leaning too heavily into a natural aesthetic.

The secondary red was refined into a deeper burgundy tone to retain a sense of passion and depth while softening its impact.In addition to the color system, I designed new visual elements for documentation and expo materials.

Flowing, organic shapes were introduced to represent flexibility, adaptability, and innovative thinking, reinforcing the company’s focus on modern, user centered healthcare solutions.The visual identity I developed is still in use today across Amulet’s website and event materials.

Blue bubble letters spelling 'MIRRE KERS' with two red cherries connected by green stems on a cream background.