For Yucap I did the complete UI side of the project and helped the UX Designer realise their ideas.  Yucap is a website where employees at a company can evaluate what they what they want to achieve and add deadlines to those achievements to stimulate them witht he use of the Dantefactor.

Happybase Dashboard

Team Sigma dashboard in Dutch showing notifications, task progress bars, team status and composition pie charts, chat section with user icons, team happiness score of 4.3, and top qualities listings for team members.

During my time at IGNE I worked on the new dashboard that would be part of the new Happybase managers platform. All the statistics and different statuses needed to be visible and also a way to keep the manager connected with their employees. They were very happy with the design, but because of time contraints they weren't able to realise it.

Graduation Project, Bookworm.

Mobile phone screen displaying Bookworm app with book categories and hot swaps, alongside app description about swapping and lending books.
Collage of iPhone 14 screenshots showcasing various app screens including notifications, book categories, wallet, profile, chat with worm illustrations, and reading progress.
User profile screen showing Melissa Lewis who reads Dutch and English, has 99 books, 2 bookclubs, 300 swaps, with a featured book 'A Good Girl's Guide to Murder' by Holly Jackson, and genres including Art, Humor and comedy, Thriller, and Philosophy.
Hand-drawn wireframe sketches for a mobile app labeled Version 1.0, showing screens of chapters, search results, filters, user comments, adding physical books, and user preferences with handwritten notes and arrows indicating navigation flow.

For my thesis project, I aimed to address the challenges faced by the ebook industry. The digital publishing landscape has stagnated, offering readers far fewer capabilities compared to physical books. My goal was to develop a product that restores the same level of freedom and versatility that physical books provide, while ensuring that writers and publishers are fairly compensated.

The question I wanted to ask was: 

“How can an ebook application incorporate the sharing and swapping of ePUBs for readers while taking the interest of the publishers into account?"


Target audience:
Digital and physical readersReaders of all agesReaders looking to socialize with others on a specified platformThe ability to read more books they like/love without breaking bank.

The Problem:
- People can’t exchange or sell their ebooks like physical books.
- Can’t lend out ebooks without sending them the full book file.
- No real ownership

The Solution:

- Book swapping, you look for a book and get matched with someone that would like a book in your library to read. You each get 2 weeks to read it.
The books you lent disappear from your library and return when the time is up
- Forming bookclubs online and being able to see how far other members are and they can add commentary along the way that you all can see.
- Selling ebooks secondhand, you can sell books you don’t wanna keep anymore to make room in your library and get some money back. A small percentage goes to the writer/publishers.

Some of the features include the ability to trade ebooks with others online, donate directly to writers, recycle old ebooks, join an online book club, and lend books within the book club.

My research was mostly about the publishing world and how the music world could help the publish world forward. In my product biography You can see all my research and how my product solved the problem.

During this project, we underwent multiple versions and iterations, which proved crucial in refining our ideas and solutions. Creating numerous wireframes greatly aided in clarifying my vision and identifying effective approaches. This iterative process has become a vital step in my own methodology, a valuable lesson learned through this experience. I'm proud to have completed my studies with this project, achieving a score of 8.